Beneve Vr Headset For Mac

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Apple is working on a powerful headset that will support both augmented reality and virtual reality applications, according to an inside source that spoke to CNET.
The headset, which is codenamed T288, features an 8K display for each eye that would be untethered from either a computer or a smartphone.
Instead, it would connect to a 'dedicated box' using a high-speed short-range wireless technology called 60GHz WiGig. The box would be powered by a custom 5-nanometer Apple processor that's 'more powerful than anything currently available' and similar to the custom chips that Apple will use in future Macs. At the current time, the box resembles a PC tower, but it 'won't be an actual Mac computer.'
The future of VR is expected to be cordless devices -- and Apple wants to bring its trademark simplicity to the setup. The box would use a wireless technology called 60GHz WiGig, the person familiar with Apple's plans said. A second-generation version, called 802.11ay, would boost speeds and range and make the technology more attractive for high-end VR headsets that aren't tethered to computers.
Users will not need to install special cameras in a room to detect their location as with some available VR headsets. All of the technology will be built into the headset and the box.
Past rumors have suggested that Apple is working on a number of virtual and augmented reality prototypes using a secret research unit, but recent information has been specific to a set of augmented reality smart glasses. It is not clear if the smart glasses mentioned in previous rumors are the same as this new AR/VR headset.
Those rumors have suggested Apple is developing an augmented reality headset with a dedicated display, a built-in processor, and an 'rOS' or reality operating system that's controlled using input methods like touch panels, voice activation, and head gestures.
Apple has been heavily focused on augmented reality with the launch of ARKit in iOS 11, and Apple CEO Tim Cook has said multiple times that he believes augmented reality is more important than virtual reality. Augmented reality, says Cook, is the 'larger of the two' because it allows people to 'be very present,' but he has admitted that virtual reality has interesting use cases for education and gaming.
Apple is said to be aiming to launch the headset in 2020, but CNET's source warns that work on the device is in the early stages and plans could be changed or scrapped.
Tag: cnet.com

Developers and enthusiasts alike will soon be able to explore Virtual Reality right from the Mac, which is great news for everyone. If you're new to what options are available with VR, or you're curious what the differences will be between VR on a Mac and VR elsewhere, this FAQ will walk you through the basics.

Why didn't VR work on the Mac before? What changed?

Virtual Reality is a combination of multiple technologies, but the big thing which pulls them all together is the VR headset. There are several available to purchase today, but in order to provide a quality visual experience inside the headset, there are certain hardware and software requirements which must be met. The two biggest requirements, a high-end graphics card and support from particular gaming engines, had not previously been met by Apple.

At WWDC, Apple announced support for eGPU enclosures, so bigger graphics cards can be added to MacBooks without compromising the historically quiet experience from these computers. In addition, the first iMac Pro to be released later this year will have internal hardware capable of supporting VR headsets with no additional hardware.

Apple has also announced support from Unity, Unreal Engine, and SteamVR. These three critical software components ensure a significant majority of VR apps and games currently enjoyed elsewhere will be supported on the Mac.

What is an eGPU enclosure?

For this purpose, it's a box designed to sit alongside your computer and hold large desktop-class graphics cards. This enclosure is connected to your Mac over Thunderbolt 3 and allows your Mac to use that graphics card as though it were installed in your computer. With support from this more capable graphics card, your Mac will have enough graphics power to drive a VR headset.

Currently, Apple is offering a $599 bundle to developers with an enclosure made by Sonnet and an AMD Radeon RX 580 graphics card, but when macOS High Sierra is available this fall, there will be multiple graphics cards and enclosures for consumers to choose between for this setup.

What else does my Mac need to handle VR?

There are currently no minimum system requirements available specifically for the Mac, but HTC lists this as the minimum system requirements for Windows PCs.

  • Processor: Intel Core i5-4590 or AMD FX 8350
  • Graphics card: NVIDIA GTX 970 or AMD Radeon R9 290
  • RAM: 4GB

Apple started using the Intel Core i5-4590 in the iMac starting with the 27-inch 5K model released in Mid 2015 and the MacBook Pro started using this model or greater in the Early 2015 models. This means if you have something newer than a Mid-2015 iMac or MacBook, you have the processor needed to run VR applications. As long as you also have 4GB of RAM, you will meet the minimum requirements when you add an eGPU enclosure with your graphics card of choice.

Which VR headsets are supported?

Fl studio mac 20 torrent crack free link free. The only VR headset on display and in demos at WWDC right now is the HTC Vive. This headset is powered by the SteamVR platform, which was announced as part of the VR for Mac support package and offers the most complete VR experience for users at the moment.

That having been said, SteamVR supports multiple VR headsets, so it's likely we will see additional headsets supported before the Fall.

How do I get started?

Developers can head to Apple's support documentation right now for information on how to get started with VR for the Mac and Metal 2. According to Epic Games, Unreal Engine will be available in preview form starting in September and officially released for High Sierra in October.

If you are not a developer, the best thing for you to do right now is wait for the official release of macOS High Sierra. If you want to get ready for VR in your home or office, check out the Ultimate Guide to HTC Vive from our friends at VR Heads to get yourself fully prepared for VR on your Mac!

Virtual Reality: What you need to know!

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